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- Based on article: How Bioshock Mocked Video-Game Morality by David Sims at the Atlantic
- http://www.theatlantic.com/entertainment/archive/2016/09/bioshock-remastered/501809/
- “Life or death choices that seemingly add to a larger ethical experience for the user in a departure from the usually consequence-free nature of playing video games”
- “Nine years after its release, the most re
- volutionary thing about the game was how cleverly it admitted that, in some ways, it wasn’t revolutionary at all.”
- Different Types of Game Play Morality
- Open World
- Do what you want, wherever you want
- No real morality; anarchy
- GTA, Crackdown, The Division
- Linear/Scripted
- There’s a set path with choices on the way
- Superficial morality
- Bioshock, Telltale Games, Call of Duty (No Russian mission)
- Open World
Additional reading: http://www.eurogamer.net/articles/2014-04-17-the-true-story-of-bioshock
http://www.gamasutra.com/view/feature/6460/ethical_dilemmas_and_dominant_.php?print=1